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Killing floor 2 desert eagle
Killing floor 2 desert eagle






killing floor 2 desert eagle killing floor 2 desert eagle

Scrake cannot teleport nor get frustrated.Scrakes only have one weak spot, which is the head. Scrakes are slightly resistant to handguns and shotguns, but are neuntral to every other types of ballistic weaponry. The Scrake will take 400% damage when directly hit by an RPG. Scrake has a unique weakness to the RPG-7's ballistic impact damage. Scrakes greatly resist multiple forms of damage, and they have only one weakness. Scrake has 100% sprint chance when it's health drops below the Rage Threshold.įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. This value is 0.87 on Normal and 1.05 on Hell On Earth. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Scrakes will never stop sprinting until they are killed. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty.

killing floor 2 desert eagle

  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • killing floor 2 desert eagle

    The base damage value further modified by the difficulty-specific multipliers. Scrakes have their base health value scaled accordingly to the number of players in the game.

  • The M1911 Pistol is also featrured in the other games made by Tripwire Interactive, such as Red Orchestra 2/Rising Storm and Rising Storm 2:Vietnam (M1911-A1 variant).For kill reward calculations read Dosh Mechanics.
  • Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Amount of recoil depend on player stance and movement.
  • Upg3 (1500): Base damage x2, Base weight + 2. Upg2 (700): Base damage x1.8, Base weight + 1. Reload Time (dry): Normal = 2.09s, Elite = 0.81s. Reload Time (tactical): Normal = 2.09s, Elite = 1.34s. "The classic Colt 1911 semi-automatic pistol." Technical Information "Fire mode is semi-auto only." Flavor Text








    Killing floor 2 desert eagle